Apps · 6 min read

Apps that give something back

Inclusion, childhood, sensory touch. Lines that look distant on the map, united by a single idea: they are apps that give something back to whoever uses them, instead of asking for more.

Looking at the map of BLA, some lines seem not to talk to each other. An inclusion line, with a communication app for whoever does not speak. A children line, with a literacy app. A sensory line, with a touch app for hard days. Distant territories, distinct audiences, problems with no apparent relation. But there is a thread, and it is strong.

The thread is this: they are apps that give something back. Not in the advertising sense of the phrase, in the literal sense. Each one restores to whoever uses it something that was missing, hard or lost. The communication app gives voice back to whoever cannot speak. The literacy app gives back the joy of reading to whoever is learning. The sensory app gives back a breath to whoever is having a heavy day.

That separates them from a whole category of software. Most apps ask. They ask for your attention, ask for your time, ask for one more session, ask you to come back, ask for your data, ask for more from you than you had to give. They are extractive by design, even when useful.

The apps that give back work in the opposite direction. The movement is not from you to the app, it is from the app to you. You open it, receive what you needed, and the interaction ends there, with no debt, no hook, no app trying to keep you a little longer. To give back is the opposite of to hold.

This is an editorial criterion, not a market niche. BLA did not enter inclusion, childhood and sensory because they are profitable segments. It entered because they are places where the idea of giving back becomes clearer, more necessary, harder to fake. They are the apps that most demand coherence from whoever makes them.

Notice that none of them is a productivity app. A productivity app, by definition, wants to make you more efficient, that is, wants to extract more result from you. It is not villainy, it is the nature of the category. But it is exactly the opposite of the thread that unites these three BLA lines. Here the app does not want more from you. It wants to give something back to you.

When you adopt giving back as a criterion, it starts to contaminate the whole line, not just those three. A game that hands you fifteen minutes of calm is giving back. A utility that solves and gets out of the way is giving back. Inclusion, childhood and the sensory only make the principle visible. It was already in everything.

It is maybe the simplest way to explain what BLA is trying to do. In a scenario where almost all software was designed to ask, the bet is on software that gives back. Apps that, after being used, leave the person with something more than they had before opening it. And that charge nothing in return for it, beyond the fair price of having them.