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Apps · Cauda do Cometa

A one-finger arcade.

You drag, the comet follows. Release, it runs. Dodge asteroids, planets, stars, satellites and UFOs. Every orbit scores.

how it works

One finger. One comet. The rest is dodging.

You touch the screen and the comet sticks to your finger. Drag it wherever you want. Lift your finger and it coasts on, lost. Bring your finger back and it returns to you.

Along the way, asteroids, satellites, little planets, little stars and UFOs. Hit one, game over. But pass around one without touching, and you close an orbit and score. The riskier the path, the more points.

three game modes

Arcade, Infinite or Carona.

01

Arcade

25 levels of 30 seconds. Each win unlocks the next. No retry, lose and you go back to level 1.

02

Infinite

The speed rises every 15 seconds. The longer you hold on, the better the record.

03

Carona

Planets with characters bring passengers. You orbit to raise the aura of the comet, picking up passengers that become cars on the tail.

how you score

Each lap scores. Combos multiply.

Each full lap around an obstacle counts an orbit and adds points. A little planet is worth more than a little star. A UFO is worth more than an asteroid. Who you challenge matters.

Orbit two objects at once, it becomes a 2x combo. Three objects, 3x. Ten laps around the same object, it bursts into bonus points and leaves the map.

five obstacles

What is in the way.

Each scores differently. The harder it is to orbit, the more it is worth.

01

Planet

52 points

Big mass, a generous hitbox, but the orbit asks for a wide path.

02

UFO

28 points

Erratic movement. You have to predict where it will go before you close the loop.

03

Asteroid

18 points

Common. A quick lap, a sure point.

04

Satellite

12 points

Easy to orbit, but the satellite moves. The lap follows its path.

05

Star

8 points

Small, easy. The low score reminds you it is the warm-up.

every game becomes a card

Game-over in stories format.

Every game, win or lose, ends with a 1080 by 1920 card. Total score, breakdown by obstacle type, top 3 of the stage.

You keep it, post it on Instagram, send it to the group. No login for that, no upload to anyone server. The card goes from the app to your Photos, that is it.

sound

Five effects and one ambient track.

Five short sounds for collision, orbit, passenger pickup, tail milestone and game over. A discreet ambient loop, that mixes with Spotify or a podcast open alongside.

Toggle it in Settings > Sound. It respects the iPhone mute switch.

how it looks

A coral comet, a green tail.

A calm background instead of hospital white. The comet glows, the tail trails in particles, the asteroids sit in a shadowed tone. Three switchable themes: the default, a dark one for night play, a paper one for bright light.

what it looks like

Ten frames of the game.

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who makes it

Cauda do Cometa BLA is an app Developed in Goiânia 🇧🇷 by BLA Publicações e Conteúdo Digital, an independent editorial studio directed by Ivan Grycuk.

BLA is a content powerhouse built over twenty years of experience in marketing, branding and narrative.

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Textos sobre Cauda do Cometa BLA no blog da BLA.

download

Cauda do Cometa BLA on the App Store.

Download on the App Store

For iPhone with iOS 18 or later.

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